package game.breeze.data;

import game.breeze.socket.util.ByteBuffer;
import game.breeze.util.CommonUtils;

public class Player extends GameObject {

	public Player() {
		super(null);
		uuid = CommonUtils.getUUId();
	}

	/**
	 * 
	 */
	private static final long serialVersionUID = 3961510372606057819L;

	@Override
	public void writeTo(ByteBuffer buffer) {
		super.writeTo(buffer);
	}
}
